
Devlog 10 looked at the first two weeks. This one looks at what changed next. Each pair shows the same place before and after.
Waves that run up the beach
The old shore had a hard white line of foam that sat still. Now each wave runs up the sand and slides back. The sand it covered stays dark and wet, then dries until the next wave.


Watch one wave in the clips below. A small breaker rolls in first. The water runs up quickly, then slides back slowly, and thin lace opens up behind it.
Every wave has its own size, and they do not arrive together along the beach. Far away, the shore stays calm and still, so it does not flicker.




The storm look changed too. Grey haze now hides the far horizon, and the foam is softer.


Sailing with the wind
Before, sailing meant holding W. Now the whole world shares one wind, and the way you sail matters a little. The new gauge under the sundial shows what is going on.


In short: the wind now matters a little, and you can trim your sail to sail better. The gauge shows the wind and how well your sail is set.
- Wind. It blows across the whole sea and changes slowly. Some headings are faster than others, but it never stops you.
- Trim. Press Q to start a small mark moving along the gauge, and press Q again to stop it. Stop it in the gold part and you get a short burst of speed.
The sail shows it too. Set well, it billows full. Set badly, it hangs slack.



If the timing is not your thing, there is an option for you. Simpler sailing is in Settings, under Controls. It takes away the slider, the kick and the gauge. The first time you board, a How to sail card explains everything, and you can open it again from Settings.


New models for the islanders
Devlog 10 showed the player’s new model. Since then, more islanders have been rebuilt in Blender. They have rounder heads, softer faces, and clothes with patches and pockets.
Pip
Pip is taller now, with a big rounded beak. His wings rest at his sides, and he carries a mail satchel on a strap. His cap has a little mail badge.


Nell
Nell lost her bold black mask. Her face is softer now, with small marks, a brown hat, and patched green overalls.


Ines
Ines has a floppy ear, a small brown hat, and a flower dress with a tan cape. She also sits on a picnic blanket now, with a basket and a teapot.



Menus, cards and cheers
The journal and the settings now have folder tabs that stand on the top edge of the card. The title and the search bar are gone. The tab you are on joins the paper of the card.




Friendship got simpler. The People page shows one heart and a tier name: Acquaintance, New Friends, Good Friends, or Best Friends. The day summary shows a small bar under each face, and today’s gain shows as gold stripes.




Items and cheers got a lift too. The Golden Thread now floats at the top of the screen with gold sparkles, and its words sit under it. A finished request cheers with a short headline, “Request completed!”, and the icon of what you brought.




Last, a small card appears under your coins when a goal moves up, with a bar that shows how close you are to the next step.


More soon. If you spot something that looks off, tell me. The game has a feedback button, and I read what players send.
